Raymarched Mandelbulb fractal with audio-reactive particles in Three.js
A compact Three.js/GLSL prompt asking Gemini 3 Pro to create a raymarched Mandelbulb fractal surrounded by thousands of audio-reactive instanced particles with Unreal Bloom, all in a single file.
📝 Prompt
Create a raymarching Mandelbulb fractal in GLSL, surround it with {argument name="particle_count_en" default="12,000"} instanced particles, make it audio-reactive to my microphone, and add Unreal Bloom.
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